If you ever wondered how on earth some games could cost millions to make, the screens and developer diary on LA Noire below will give you some light on the process. If they had pitched the idea to a non-gamer, they would have suggested making a movie would be easier...
All the cameras for capturing facial expressions in the Depth Analysis Room - which sounds like something from CSI - the room looks so ultra clean and looks EXPENSIVE. In fact the whole development looks like a money pit. If I was CEO, I wouldn't sleep wondering all night if this bad boy will sell.