Estimated achievement difficulty: 2/10
Offline: 46 (1000 )
Online: 0
Approximate amount of time to 1000: 8-10 hours
Minimum number of playthroughs needed: 1
Number of missable achievements: None (Restart Tale)
Do cheat codes disable achievements?: Unknown
Does difficulty affect achievements?: Yes
Glitched achievements: None
Unobtainable achievements: None
Introduction:
A long awaited easy kids game, the likes of which we've not seen since I spent a Night in the Museum (2) which involved My Horse and Me (2). This just misses the mark of an under 5hr easy 1000 points but is close enough to justify a rental.
It's quite a fun game, which may even encourage you to watch the movie! There's the dreaded collectibles to consider which may leave a nasty taste in the mouth but don't let them put you off.
Quickie Roadmap:
Fire up the game on Hard straight away. There's nothing hard about it all, in fact, I struggle to imagine how easy "easy" might be as I never played it that way. Seriously, hard is actually very easy and by the time you've finished the game you'll have roughly 765 points before you replay any levels or grind out the collect X amount of Sheriffs Stars.
When you've netted your respectable 765 points then it's a question of going back over levels to find missed collectibles and gather together enough stars to max out your upgrades. As soon as all abilities/weapons are upgraded and you've collected all of the collectibles then you'll pop another 125 points bringing you up to 890. The remaining 100 or so points are mainly from accumulating 200,000 sheriffs stars.
Accumulating the Sheriff's Stars can be done two ways. You can either continue the game when you've finished it on hard or replay tale to rinse and repeat accumulating stars. If you want to go back through the whole game again make sure you "continue" and DON'T start a new game. By continuing the game all of your stats will follow with you.
FAQ:
Do I need to save all of my Sheriff's Stars to hit the 100/150/200 thousand?
No, definitely not. You can spend them on upgrades as you wish. The game records the total accumulated regardless.
The achievement for completing it on hard for 125 points mentions all unlocks & all collectibles but what exactly does that refer to?
The "unlocks" are do with upgrading all of weapons/abilities. Through the game there'll be a character/shop you can visit to purchase these upgrades using your sheriff's stars. The collectibles are rock piles and fish bowls located in each level. Rock piles produce sheriff's stars after you use your pickaxe to mine them. Fish bowls are just there to be collected.
Collectibles
The rock piles are easy to spot and emit shiny gold rays. Fish bowls are fairly large and contain a hapless fishy. You're looking at an average of 4 of each in each level. They are easy to spot and without a guide I managed to find say 95% without trying too hard. It's the old adage of rotate the camera have a look around, when you drop into a new area check behind you. There's one sneaky one in the level Land of Giants. You immediately start in front of an air duct turn around and go inside and turn left and there is a fish bowl hiding in there.
ACHIEVEMENT GUIDE
Honorable Cowboy - 5 points
Defeat a shooter without using your gun
Potentially your first achievement. In the first level there’s a cut scene with Bad Bill. You are given your gun and then must use it to aim and fire at him using RT . Once done, he forces his henchmen on you. Just roll using B and melee at least one of them with X
Three Sevens - 10 points
Collect 1000 Sheriff Stars
Scattered across each level are crates, barrels, enemies and rock piles. Destroying each of them will net you Sheriff Stars. You’ll hit this achievement early on bearing in mind that by the time you’ve finished the game you’ll be close to 100,000 of them! Another tip is to use X to melee the enemies whenever possible. Doing so produces a higher yield of stars (according to the games tutorial in the first level).
Clay Pigeon - 15 points
Launch an enemy with an uppercut then shoot him three times
This is a little tricky at first but easy when you start to manage the controls. Holding RB and then pressing X produces an uppercut. When the enemy is up in the air, blast him with your gun using RT. The game uses a default auto-aim so you shouldn’t have trouble targeting him when he’s in the air.
Taking Aim - 15 points
Defeat 20 enemies using manual aim
You can get this in the first level easy. As soon as you have your gun use LB to manually aim. The reticule will turn red when the enemy is in range so just fire away with RT . If you start using this early in level 1, you’ll have the achievement 2/3rds of the way through.
Bull's Eye! - 10 points
Hit a bullseye in Golden Bullet mode for the first time
First opportunity to get this comes at the end of level 1. You defeat Bad Bill and there’s a cut scene to follow. The cut scene is activated when you press Y next to a floating golden bullet. You fire the bullet in ‘slow mo’ vision in order to hit bulls-eye targets. This happens in nearly all levels throughout the game. You can’t progress without hitting the target so if you fail it automatically restarts the cut scene.
It's Not Easy Being Green - 20 points
Complete a tale without dying
Best done on the very first level. It’s the shortest and the easiest because it acts as a tutorial so is a little more forgiving in terms of the number of enemies and chances to get yourself killed! You might think you’ll struggle if you’re going for the ‘manual aim’ achievement but just be careful and remember – even on hard the ‘health drops’ from downed enemies are plentiful. In fact, the game seems to detect when you’re low on health and so the next drop from an enemy will be a health token.
Homesteader - 20 points
Complete Jenkins Cousins' Homestead
This is a story related achievement and cannot be missed.
Meep! Meep! - 30 points
Ride a roadrunner for an entire level without dying
At the start of the second level you chase Bad Bill to the Water Train using a Roadrunner. The scene is not that long and you’re crossing the terrain. Just keep an eye out for fences or rocks blocking your way which you must shoot or jump respectively. If you do die, don’t worry, you can come back to this at the end of the game using ‘replay tale.’
McClane Worthy - 10 points
Escape the exploding train in Water Train
This is a story related achievement and cannot be missed.
A Tommy Gun! - 15 points
Acquire the Blaster and take out 10 enemies with it
See 'I Got a Present For Ya!' achievement
Spread the Love - 15 points
Acquire the Spreadshot and take out 10 enemies with it
See 'I Got a Present For Ya!' achievement
I Got a Present For Ya! - 15 points
Acquire the Launcher and take out 10 enemies with it
There are three weapons that can only be used after you open a jack-in-the-box. These boxes appear throughout the game, usually where there’s about to be a big battle. Melee or shoot open the box to reveal one of the three weapons.
Each weapon only lasts for a limited time. Without upgrading the weapons in the ‘upgrade screen’ you’ll struggle to kill 10 enemies in the time allowed. Concentrate on upgrading one of the weapons and you’ll be sure to pop one of the three or perhaps two out of the three by the time you’ve completed the game. As you ‘replay tales’ or do another run through to collect Sheriff Stars you’ll be able to finish upgrading the last weapon.
Good Air Day - 10 points
Launch 10 enemies off the train in Water Train
Plenty of opportunity to do this on the train. The best part is at the very end when you face Bad Bill with his dynamite. The enemies on the train seem to spawn endlessly until you’ve defeated Bad Bill so use this opportunity to launch the remaining number of enemies of the train that you need. Best to use RB and X to perform an uppercut to get them clear of the barriers.
They Got a Pill For That - 5 points
Shoot Bad Bill's dynamite bundle before he throws it in Water Train
The last scene on the Train is a battle with Bad Bill. He holds a stick of dynamite above his head. Use manual aim (LB) and then use RT to shoot it out of his hands. If you don’t succeed, throw yourself off the train and you’ll start the scene again.
Thirsty Work - 20 points
Defeat Bad Bill in Water Train
Keep shooting the dynamite out of Bad Bill’s hands and it will reduce his health. Takes 5 or 6 attempts.
Train Surfer - 20 points
Complete Water Train
This is a story related achievement and cannot be missed
100% Bull - 25 points
Hit 3 bulls-eyes in a row
If you didn’t do this on the first level, the next opportunity is on the Water Train. You use the slow mo bullet to bounce of three targets. To progress you must hit all three but not necessarily the bulls-eye. If you’re going for the achievement and miss any of the bulls-eyes then allow the next bullet to miss and the game will restart the scene. Use left thumb stick to steer the bullet.
Tank Buster - 30 points
Defeat a huge charging rabbit using only melee attacks, without taking any damage from him
First opportunity is on the third mission – Forbidden Mine. Use B to roll out of his way when he charges. He will get stunned and use can then use X to melee him before he tries to charge you again. Rinse and repeat until he dies and the achievement is yours. If you don’t succeed there’s plenty of other ‘rabbits’ in the game from this point onwards.
Crate Hate - 5 points
Smash open 250 crates
Unless you purposefully avoid the crates and barrels, you’ll pop this somewhere around the third mission.
Blue Sevens - 15 points
Collect 10 000 Sheriff Stars
See Red, White & Blue Sevens achievement
Sting Like a Bee - 10 points
Defeat 100 enemies with melee attacks
Use X to melee as mentioned above. I managed to get this on the Water Train mission.
Around the Bowl - 20 points
Defeat Bad Bill in Forbidden Mine
This is a story related achievement and cannot be missed
Forty Niner - 20 points
Complete The Forbidden Mine
This is a story related achievement and cannot be missed
The Cleaner - 15 points
Defeat 500 enemies
There’s plenty of enemies throughout the game. I got this in the Land of the Giants level.
The Bigger They Are - 20 points
Defeat Lars in Land of Giants
A certain points in the game a golf set suddenly appears and you can take a swing with an explosive ball/bomb to either open/drop bridge, kill zombies, or like here, hit the Giant. Pressing A launches the ball and you can then steer it with the left or right thumb stick. Aim for the Giant’s face each time. Should pop after three hits.
Fee! Fie! Foe! Fum! - 20 points
Complete Land of Giants
This is a story related achievement and cannot be missed.
Demolitions - 15 points
Lure a Jumper to land on a shotgun shell
Sometimes located near crates, you will come across three shotgun shells standing upright. If you shoot/hit them they explode, destroying enemies, crates and damaging your health if you’re too close.
One of the enemies you face is a rabbit (not the giant ones). They stand still for a little time before jumping in the air. Where they are going to land is targeted with a large white circle with an image of a rabbit in the middle. You need to get out of the way before they land on that spot.
So, before they jump, move over to one of shotgun shells and wait for the target to appear then move! The Jumper will land on the shotgun shells and kill himself in the process.
Who's Bad Now? - 20 points
Defeat Bad Bill in Rodent Clan
This is a story related achievement and cannot be missed.
The Cooler King - 20 points
Complete Rodent Clan
This is a story related achievement and cannot be missed.
Rock and Roll Cowboy - 10 points
Survive the crumbling canyon in The Return of Rattlesnake Jake
This is a story related achievement and cannot be missed. You’ll probably die once or twice until you figure out which parts of the canyon don’t crumble away i.e. the proper route you’re supposed to take.
Snake Charmer - 20 points
Defeat Rattlesnake Jake in The Return of Rattlesnake Jake
End boss battle. Be ready for him to slam his body down but rolling out of the way. Target his head when he is upright and eventually he will come crashing down in a daze. Shoot or melee his head when he is down and dazed. Rinse and repeat 5 or 6 times to defeat him.
Saint Patty - 20 points
Complete The Return of Rattlesnake Jake
This is a story related achievement and cannot be missed
Widow Maker - 25 points
Defeat 1000 enemies
Easy done by the time you’ve finished the game. I got this shortly after “The Return of Rattlesnake Jake”.
I Shot the Sheriff - 15 points
Defeat 6 zombies with one golf shot
There’s one opportunity for this on Zombie Invasion. Right at the end many zombies spawn and try to attack a gate between you and them. You’re up a height and use the golf-club ball/bomb weapon to kill as many as you can before they bring down the gate. They all bunch up so it’s probably harder not to kill 6 in one go!
Gun Happy - 20 points
Complete a tale using only your gun
Avoid using melee, even to brake open the crates and barrels. I managed to get this on the Zombie Invasion level.
Clatto Verata N - 20 points
Complete Zombie Invasion
This is a story related achievement and cannot be missed.
This is Bat Country! - 30 points
Ride a bat for an entire level without dying
Similar to riding the Roadrunner but a little harder. Avoid barriers, steam vents, etc as you steer your bat through the level. I managed to get killed the first time I tried because I couldn’t quite make out the steam that was coming out of certain pipes plus I concentrated too much on trying to kill the other flying enemies. On a second attempt I pretty much ignored the other enemies because they eventually die off by hitting obstacles etc.
Curiouser and Curiouser - 20 points
Complete Nowhere & Back
This is a story related achievement and cannot be missed.
Thorough Examination - 20 points
Defeat the Alien Probe in Alien Showdown
This is a story related achievement and cannot be missed.
Why Can't We All Just Get Along? - 20 points
Complete Alien Showdown
This is a story related achievement and cannot be missed.
Hero of Dirt - 30 points
Complete the game in medium mode
This is a story related achievement and cannot be missed. If you played through on hard this one will pop at the same time.
White Sevens - 20 points
Collect 100 000 Sheriff Stars
See Red, White & Blue Sevens achievement
Red Sevens - 25 points
Collect 150 000 Sheriff Stars
See Red, White & Blue Sevens achievement
Red, White & Blue Sevens - 50 points
Collect 200 000 Sheriff Stars
By the time I finished the game on hard, I still did not have enough for 100,000 stars. You can either ‘continue the game’ and go through it all again or grind out replaying the first level/tale. It’s the shortest level and if you run through until the first ever jack-in-the-box room and then clear that out you’ll be close if not over 10,000 stars.
As soon as the room is clear hit the back button and choose to replay the tale. Keep going until you’ve hit 200,000. You will need to do some grinding anyway in order to upgrade all of your abilities/weapons which counts towards the Legend of the West achievement.
Hero of the West - 60 points
Complete the game in hard mode
Easy peasy as some might say.
Legend of the West - 125 points
Complete hard mode and gather all unlocks & all collectibles
See the Roadmap above. Unlocks are the abilities/weapon upgrades. It might also be referring to the concept art, enemy biographies but they automatically unlock when you complete each level so don’t worry about those.
Collectables are the fish bowls and rock piles. They are easy to spot and you can check on your progress using the start button. When you chapter select, the menu screen also confirms how many you’ve collected.
Finally, you don’t have to have unlocked everything, collected all collectibles and finish the hard mode in one go. Like I say, I completed it on hard, used chapter select to find the last of the collectibles then grinded out the first level to max my upgrades and then the achievement popped – recognising that I had already finished the game on hard.
Red Sevens - 25 points
Collect 150 000 Sheriff Stars
Red, White & Blue Sevens - 50 points
Collect 200 000 Sheriff Stars
White Sevens - 20 points
Collect 100 000 Sheriff Stars
Three Sevens - 10 points
Collect 1000 Sheriff Stars
Blue Sevens - 15 points
Collect 10 000 Sheriff Stars
Gun Happy - 20 points
Complete a tale using only your gun
The Cleaner - 15 points
Defeat 500 enemies
Widow Maker - 25 points
Defeat 1000 enemies
Honorable Cowboy - 5 points
Defeat a shooter without using your gun
It's Not Easy Being Green - 20 points
Complete a tale without dying
Taking Aim - 15 points
Defeat 20 enemies using manual aim
Legend of the West - 125 points
Complete hard mode and gather all unlocks & all collectibles
Fee! Fie! Foe! Fum! - 20 points
Complete Land of Giants
The Cooler King - 20 points
Complete Rodent Clan
Forty Niner - 20 points
Complete The Forbidden Mine
Homesteader - 20 points
Complete Jenkins Cousins' Homestead
Train Surfer - 20 points
Complete Water Train
Saint Patty - 20 points
Complete The Return of Rattlesnake Jake
Hero of Dirt - 30 points
Complete the game in medium mode
Hero of the West - 60 points
Complete the game in hard mode
Why Can't We All Just Get Along? - 20 points
Complete Alien Showdown
Clatto Verata N - 20 points
Complete Zombie Invasion
Curiouser and Curiouser - 20 points
Complete Nowhere & Back
Snake Charmer - 20 points
Defeat Rattlesnake Jake in The Return of Rattlesnake Jake
The Bigger They Are - 20 points
Defeat Lars in Land of Giants
Who's Bad Now? - 20 points
Defeat Bad Bill in Rodent Clan
Thirsty Work - 20 points
Defeat Bad Bill in Water Train
Around the Bowl - 20 points
Defeat Bad Bill in Forbidden Mine
Thorough Examination - 20 points
Defeat the Alien Probe in Alien Showdown
They Got a Pill For That - 5 points
Shoot Bad Bill's dynamite bundle before he throws it in Water Train
Crate Hate - 5 points
Smash open 250 crates
100% Bull - 25 points
Hit 3 bullseyes in a row
I Shot the Sheriff - 15 points
Defeat 6 zombies with one golf shot
Bull's Eye! - 10 points
Hit a bullseye in Golden Bullet mode for the first time
Meep! Meep! - 30 points
Ride a roadrunner for an entire level without dying
Clay Pigeon - 15 points
Launch an enemy with an uppercut then shoot him three times
Good Air Day - 10 points
Launch 10 enemies off the train in Water Train
Demolitions - 15 points
Lure a Jumper to land on a shotgun shell
Sting Like a Bee - 10 points
Defeat 100 enemies with melee attacks
Tank Buster - 30 points
Defeat a huge charging rabbit using only melee attacks, without taking any damage from him
Spread the Love - 15 points
Acquire the Spreadshot and take out 10 enemies with it
McClane Worthy - 10 points
Escape the exploding train in Water Train
This is Bat Country! - 30 points
Ride a bat for an entire level without dying
Rock and Roll Cowboy - 10 points
Survive the crumbling canyon in The Return of Rattlesnake Jake
I Got a Present For Ya! - 15 points
Acquire the Launcher and take out 10 enemies with it
A Tommy Gun! - 15 points
Acquire the Blaster and take out 10 enemies with it