I will also organize in the order in which you will likely receive them, or in a way in which it is best to do. There will be some slight to major spoilers throughout.
Difficulty : 6 /10
Time to 1500: 20-25 hours
Offline : 67 (all)
Minimum Playthroughs : Two (plus one for each DLC)
Missable achievements : Hard to gauge, most non-story ones are just reaching milestones while others are collectibles. No glitched achievements.
I will have a full text guide in this and coming posts, but we will begin with video guides if you prefer those, and they will be how I show you all collectibles as well.
Video Guides (episode and DLC guides include all collectibles):
Episode 1 - Achievements covered: Follow the Light, Let There Be Light, Nordic Walking, Two for the Price of One, Bright Falls' Finest
Episode 2 - Achievements covered: Under a Thin Layer of Skin, Finders Keepers, Damn Good Cup of Coffee, Float Like a Butterfly, Paging Mr. Wake, Park Ranger
Episode 3 - coming soon!
Episode 4 -
Episode 5 -
Episode 6 -
DLC 1 - The Signal
DLC 2 - The Writer
Nightmare Guide
Miscellaneous Others
Text Guide:
(1) Follow the Light – 10 G – This achievement is received for completing the prologue level of the story mode, which is the night-time nightmare following the cut-scene where you hit the man with your car. This sequence ends when you reach the lighthouse and get inside to escape the darkness tornado.
(2) Let There Be Light – 10 G – This is received as you turn on the generator behind the lodge where you and your wife are vacationing. It is story related and must be done, so no worries here.
(3) Nordic Walking – 10 G – While traveling toward the gas station, in the logging camp you will finally fight the possessed gas station owner and kill him as you do the other darkness enemies, by breaking their darkness shield barrier with your flashlight, and then shooting them.
(4) Bright Falls’ Finest – 20 G – Once you reach the gas station, you can use the phone inside and it will trigger a cut-scene with the sheriff and this achievement will be unlocked, signifying the end of the first chapter of the game.
(5) Under a Thin Layer of Skin – 10 G – In Chapter 2, you will have to fight the possessed park ranger you were just helping and when you kill him this achievement will be yours.
(6) Finders Keepers – 20 G – With your flashlight, you can see a yellow-orange writing on walls, rocks and other objects and every once in a while there will be arrows and series of dots. Follow these, and you will find at the end a trunk of supplies. Once you have found 5 of these, this achievement unlocks.
(7) Paging Mr. Wake – 20 G – Throughout the game, you will find lots of manuscript pages that help reveal the story. The pages glow on the ground, so they are generally easy to find, but some are also well hidden and involve a lot of side tracking. However, this achievement unlocks once you have just 25 of the over 100 pages, so you’ll get it eventually during the story.
(8) Float Like a Butterfly – 15 G – You get this by performing a “cinematic dodge” which is done by doing a dodge move (left bumper) as time is slowed by an incoming enemy.
(9) Park Ranger – 15 G – This is the only chapter end achievement not worth 20 points, which is odd, but you get this by finishing chapter two.
(10) Sound and Fury – 10 G – You must kill 4 taken, or darkness enemies, with one flashbang to get this. The flashbang is an instant kill on any regular taken form enemy, so this is easiest to get by running to get a few to follow you, then let them catch up, dodge if you need to, and drop one.
(11) Damn Good Cup of Coffee – 20 G – Throughout the game, you find coffee thermoses scattered about. There are 100 total, but like the first manuscript achievement, you need to only find 25.
(12) Heavy Metal – 10 G – In chapter three, you encounter the first object possessed by the darkness, a bulldozer. Once you destroy it using light (could be flashlight, flares, flashbangs) this achievement will unlock.
(13) They’re Heeeeeere! – 20 G – For this you need to destroy 20 total objects possessed by the darkness. You can keep track of your progress for this under statistics in the pause menu.
(14) Energized! – 10 G – As your flashlight battery drains, you can refill it more quickly than letting it charge on its own by hitting “Y” to use a battery. Use 100 total batteries throughout the game and this achievement will be yours. Carries over into next playthrough if you didn't get it in first.
(15) Iron Horse – 10 G – Near the end of Chapter 3, you will reach the front car of a train lying in front of a building. The engine of the train car will become possessed. Simply destroy it with light.
(16) Wheels Within Wheels – 20 G – By completing chapter 3, you will get this achievement. It will unlock after the cut-scene with Mott being taken by the darkness and you jumping into the lake.
(17, 18, 19, 20, 21) It’s Not Just a Typewriter Brand, The Six-Gun Scribe, Thunder and Lightning, Taken Season, What Light Through Yonder Window – 20 G each – These are the five major weapon milestone achievements – shotgun, pistol, flashbangs, hunting rifle and flare gun respectively. You need 100 kills for the pistol achievement, and 50 for the other four. You should be able to get many of these in one playthrough. If not, replay chapters five and six because they have all of these weapons and lots of enemies.
(22) Back! Back, I say! – 10 G – When your health is low and the screen is darker than normal, use a flare to cause enemies nearby to back away and you will get this achievement.
(23) Collateral Carnage – 20 G – You need 20 total kills with indirect means. These vary greatly, and can include explosions, electricity, water, someone falling off a cliff, etc. Also, when you turn on a generator and it kills a taken it seems to count as well. In addition, when you are in the stage scene at the Anderson Farm, the fireworks killing taken also seems to count, and can kill up to 10 or so in a good run.
(24) Child of the Elder God – 10 G – During the Anderson Farm concert stage scene, you need to survive the entire scene without dying and you will get this achievement. Remember to stand in spotlight in the middle of the stage whenever it is on; Barry should tell you when it is.
(25) Two for the Price of One – 10 G – For this, you have to kill two taken with a single barrel shotgun shot. I honestly have no idea how I got this, but I think I have a sound method for it. Using the double-barreled shotgun, weaken two taken by getting their darkness off them, and then make sure they are right next to each other and since the weapon is so powerful, they should both die. I’m not sure, but it might also work when one is behind the other.
(26) Perchance to Dream – 20 G – This is the achievement for the end of Chapter 4, and will be received after the section where you see what happened in the “lost week” in the dream sequence at the Anderson Farm.
(27) Gatekeeper – 10 G – In Chapter 5, when you reach the power plant Cynthia will ask you to get to the power outside and when you set it off, the achievement will unlock. There is also a can pyramid you can shoot next to it.
(28) Come One, Come All – 10 G – This is similar to the flashbang achievement, as you have to kill 4 taken with one flare gun shot. I got this outside of the power plant after I hit the generator, but it can really be done anywhere, just lure 4 taken to be close and aim the flare gun in between them.
(29) The Lady of the Light – 20 G – By completing chapter 5 and reaching the interior of the Bright Falls Dam and the bright room, you will get this.
(30) Tornado Wrangler – 20 G – You unlock this one by defeating the tornado “boss” at the edge of Cauldron Lake. A tip to make this much, much easier: as you are jumping across the gaps toward the platform where you fight the tornado, there will be a box FULL of flare gun ammo (the flare gun itself should have been picked up from a red box earlier in the level). Just keep firing at the middle with that and you are golden.