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Old 05-23-2011, 10:27 PM   #1
TruthLies
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I have designed this guide to echo my experiences in playing through the game - first mostly for fun, and then going back for the collectibles and all 5 stars. This includes all DLCs as well. So, if you want to go for everything at once, look for the collectible and full 5 star case guide toward the end of my achievement guide.

Difficulty : 5/10 (just takes time)
Time to 1,200: 25-35 hours (depending on you driving vs partner driving)
Offline : 60
Online : n/a
Minimum Playthroughs: One (then you can replay individual cases, or free roam the whole city for each desk to get the other film reels, small cases, etc)
Missable achievements: Several story-related secret achievements, but if you have knowledge of them going in, you will likely get most, if not all, of them the first playthrough.

Special note: This game is a LOT of fun, so i suggest a first playthrough for fun to get to know the game, and then diving in to more easily attain achievements.



Video Achievement Guides, Made by Me

When applicable, I have in the descriptions of the videos time stamps for every case or collectible so you can more easily skip to an area you need.

Five Star Case Guides:

All three Traffic cases Achievements covered - One for the File, The Plot Thickens, The Straight Dope, Golden Boy, The Third Degree, The Up and Up, Stab-Rite, The Hunch, The Shadow, Paved with Good Intentions

Golden film reel locations - the numbers will correspond to how they are listed in my text guide

Numbers 1-10
Numbers 11-20
Numbers 21-30
Numbers 31-50





Main Game Achievement Guide: 32 Achievements for 1,000

I will do my best to order this guide the way i received the achievements to make it easiest to follow for order sake.

1) Auto Enthusiast - 15 G - Drive 5 different vechicles.

This will be one of the first achievements you get. Each type of cop car counts as one, and then like in GTA, you can run up to any car (almost any) and hit Y and you'll say "police emergency, i need to use this car" or another line. It's kind of hard collecting cars going forward because so many of them look the same.

2) Police Academy - 15 G - Complete all cases on the Patrol desk.

This is for clearing the first few cases, which, in essence, serve as the tutorial as they teach you the various methods of investigation. They don't give you ratings for these, so just follow your instincts and have fun. The last case of the patrol desk, just so you know, is Buyer Beware.

3) A Cop on Every Corner - 15 G - Complete a street crime case.

Once you reach the traffic chase, you are able to receive calls while driving in a cop car, to respond to a smaller case. You will need to hit A to respond to the radio broadcast, which will add the little AOL person looking icon to the map. Go there and finish the case. Most of these involve shootouts, chases into shootouts or chases in general and none of them take more than a couple minutes.

4) One For The File - 15 G - Find and inspect a clue as a detective.

The only key part of this is that you need to be up to the Traffic desk, because the first couple crimes you respond to you are a street cop and not a detective. So, once you are up to the traffic desk and you are at the railyard, inspect one of the key clues, like either of the items in the trunk of the car (ones that are added to your notebook) and the achievement will unlock.

5) The Plot Thickens - 15 G - Solve an investigation puzzle.

Throughout the game, once in a while you will come across an item that you need to solve a simple puzzle to unlock the piece of evidence. The first you run into will be in the first traffic case, "The Driver's Seat." Outside of the missing man's home, search the heater, and you will have to put the pipe pieces back to see which one is missing. Solve it, and this will unlock. Another hard-to-miss one is in the homicide desk, one of the crime scenes has a small globe. You need to turn the top few pieces to match the bottom piece, which cannot be moved, to make a correct globe.

6) The Hunch - 30 G - Use four intuition points in one interview to correctly respond to all questions.

Shortly after solving the pipe puzzle at the house in that traffic mission, you will interview the wife, Margaret Black. There are potentially 6 topics to ask about, and you should have leveled up enough at this point to have 4 intuition points. The key is to use an intuition point every time you select a topic in the notebook and hear their answer. Just pick "ask the community." But, if those don't help you enough, here are the answers just in case:

Topic - Slaughterhouse receipt - pick "Truth"
Topic - Stenzel glasses case - pick "Truth"
Topic - Location of Adrian black - pick "Truth"
Topic - Photograph signed "Nicole" - pick "Lie" and select the concealed message evidence

and if you need it, or missed an evidence piece to add one of the above topics, there are two other topics that you could ask:

Topic - Cavanagh's bar matchbook - pick "Truth"
Topic - Alibi for mrs. black - pick "Truth"

7) The Straight Dope - 15 G - Prove a lie as a detective.

If you found the hidden message by examining the photo in the bedroom in the Black residence, and you select lie and use it as your proof, you will get this in that same interview. The next time you could get it is when you are interviewing Frank Morgan in the same traffic case.

Topic - link to abandoned vehicle - pick "Lie" and the evidence is the receipt for the pig

8) The Third Degree - 30 G - Correctly branch every question in every interview in a single case.

This can be done in any case, but since we are mining the first traffic case, "The Driver's Seat," let's use that as our focus. It also has the fewest questions to ask amongst all early cases. Here are the correct ways to navigate every interview and what answers to pick.

The key here is to find all evidence before going into the interviews, so all possible lies can be exposed and each topic is available. As the game tells you, the music at a scene stops when you have all evidence there, so you know you are safe then. There could be other orders to ask the questions in, but this is what i did:

Nate Wilkey - interviewed at crime scene -

Topic - purpose at scene - "Truth"
Topic - knowledge of adrian black - "Truth"
Topic - bloodstained pipe found - "Truth"
Topic - contents of wallet - "Doubt"

Margaret Black - interviewed at Black residence -

Topic - Slaughterhouse receipt - "Truth"
Topic - Stenzel glasses case - "Truth"
Topic - Location of Adrian black - "Truth"
Topic - Photograph signed "Nicole" - "Lie" and select the concealed message evidence
Topic - Cavanagh's bar matchbook - "Truth"
Topic - Alibi for mrs. black - "Truth"

Frank Morgan - interviewed at Cavanagh's bar -

Topic - link to abandoned vehicle - "Lie" and select the receipt for the pig
Topic - location of Adrian Black - "Doubt"

9) Golden Boy - 15 G - Finish a case finding every clue.

Sticking with the first traffic case, here is a list and where to find them:

Found at crime scene:

1 - Blood splashes - found by investigating car
2 - Receipt for pig - found in car trunk
3 - Glasses - found at Evidence marker A
4 - Wallet - found at Evidence marker A
5 - Bloody pipe - found at marker B

Found at Black residence:

6 - Train ticket - found in Adrian's bedroom
7 - Glasses case - found in Adrian's room, investigate case to see brand name
8 - Concealed message - found in Adrian's room, investigate to find message on back
9 - Cavanagh's matchbook - found in Adrian's room, examine further
10 - InstaHeat receipt - found on kitchen table
11 - InstaHeat flyer - also on kitchen table
12 - Water heater - added after finishing pipe puzzle outside house

Other:

13 - Swine blood - added from call from HQ while driving to frank morgan's apartment
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Last edited by TruthLies; 10-08-2011 at 08:27 PM..
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Old 05-23-2011, 11:09 PM   #2
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10) The Up and Up - 30 G - Finish a case with a 5 star rating.

You should get this as you complete the first traffic case. If you found all clues and got all interview questions right (both above), you can still only get 4 stars if you caused a lot of damage to other cars or the city streets, or to pedestrians. So, again, have your partner drive everywhere to avoid the chance whenever possible by setting the waypoint and then holding Y by the passenger door of the car before getting in.

11) Stab-Rite - 15 G - Find the knife on your first sweep of the crime scene at the cafe.

In the second traffic case, before leaving the scene, and it could even be the first thing you get, go to the alley next to the bar/cafe. In the trash can next to the dumpster investigate the knife. The achievement oddly enough does not unlock until you beat the case, but just pick up the knife the first time you are at the scene (which should be the only time ever, really, ha).

12) The Shadow - 15 G - Tail a suspect without being spotted.

In the third Traffic case, "The Fallen Idol," you must tail June Ballard as she travels to a restaurant in a car and as she makes a call within it. This achievement can be received for later trails of suspects in other cases, but this is the easiest time to get it, because it is short and basically serves as the stealth tutorial so it is easy. So, just stay about half a block behind the car the whole trip and stop entirely when necessary. After a short cutscene at the restaurant, you are told to take cover outside the door and look in with A, and then when she is not looking, you walk in to the second booth on the left which is empty with a newspaper. Here, hit A again and you go incognito with the newspaper and over hear her conversation. The achievement unlocks immediately then.

13) Paved With Good Intentions - 15 G - Complete all cases on the Traffic desk.

Simply finish the third traffic case, "The Fallen Idol." No matter what ratings you get on the cases, once you finish them all, you advance to homicide, so when the third case ends and the next cut-scene starts, the achievement will unlock.

14) Round Heels - 15 G - At the Bamba Club, get Dick McColl to give the license plate number.

In the first homicide case, "The Red Lipstick Murder," at the Bamba club, a location added after investigating the crime scene, you are told by the bartender that the owner is at the back. The owner, Dick McColl, you then interview as you approach him. In the topic, "suspect seen with victim," select "Truth" and he tells you the license plate number.

15) Traffic Stop - 15 G - Disable a suspect vehicle with help from your partner.

This can be kind of finnicky. The first time you can get this is at the end of the first homicide case, "The Red Lipstick Murder." At the end, you have to chase Mendez first on foot and then with a car. While pursuing his car, sometimes you are able to go faster than he can, so pull up on the left side of his car so your partner can shoot out of your right window. Their aim is often horrible, but sometimes they hit two tires pretty quickly, and this is sort of the training car chase for this type of takedown.

The finnicky part is even with one or even two tires shot out, they can sometimes still drive for a while. And, eventually, the suspects always crash into something or stop on their own. So, to get this, your partner needs to shoot out at least one tire and you need to keep ramming the car to get it to stop or flip before those automatic times. Not too hard, just hard to know exactly what to do. This can be done anytime you have to stop a suspect in a major case in a car, and it happens at least 6 times throughout the game.

16) Keep a Lid On - 15 G - Complete a brawl without losing your hat.

This is pretty simple. Anytime you are in a hand to hand fight, subdue or knock out the suspect without your hat being knocked off (getting hit once). To fight, hold left trigger and then A is punch and Y is grab. B is a finishing move, but is not needed. The only thing to remember here is to dodge, which is X. Just land about 8-10 good hits, which would include 1-2 dodges, and the enemy should go down.

17) Asphalt Jungle - 15 G - Tackle a fleeing suspect as a detective.

Probably the best time to get this is during the homicide case "The Golden Butterfly." There are two people you will have to chase down, and both can potentially be tackled. When chasing a suspect, the only way to go faster than normal is holding RT which is to run. Then, when close enough, it will tell you to hit A to tackle. This is weird because sometimes if you hit A when close enough you run like the flash and pounce on the guy. Other times you just have to keep holding RT and keep hitting A and when finally close enough you will tackle the person.

In this case, though, you can potentially tackle Hugo Moller when he tries to burn his shoes. Or, when you chase the child molester at the school.

18) Johnny On The Spot - 30 G - Respond to 20 Street Crime Cases

There are 40 of these in the game, but most (about 25 of the 40) come up in the traffic and homicide desks, the first two desks. These are incredibly simple and often very easy. Most involve just killing someone at that scene, or pursuing them and killing them, etc. They have usually just one simple objective. Plus, you can retry any of them if you fail. These can be done as they come up on your radio in the main game, or you can do them in free roam.

The one sometimes frustrating part is that often they are nowhere near where you are. So, to speed things up, set a custom marker and have your partner drive so it skips all the driving and saves you time.

19) Lead Foot - 15 G - Go over 80 mph for at least 10 consecutive seconds.

I actually just got this driving to a street crime in the vice desk, haha. A sure-fire easy way to get it is to go in the creek that is called the LA river, which can be found in the lower right part of the city map. It's the divider between the main city and some outskirts. Or, another way to find it, it's the area under the 4th and 6th street aqueduct city landmarks. Then, just drive there - no traffic, nothing to hit, bam, achievement.

Otherwise, find a long stretch of city street and just hold A, ha. It's easier i guess if you have the police siren on, but some cars drive weird with it, too.

20) The Simple Art of Murder - 15 G - Complete all cases on the Homicide desk.

Another story related achievement. The homicide desk is by far the longest because it has so many involved cases. But, after beating the final case, which is really cool, on the desk, "The Quarter Moon Murders," this achievement will be yours.

21) Auto Collector - 15 G - Drive 40 different vehicles.

I got this during the Vice desk, just because every time i'd see a car i might not have driven i'd go get in it, haha. Also, every few levels when you level up you unlock secret car locations, which are question marks on your map, and then once you get in them they are added. 5 are added i think every 5 levels, so there's 20 right there if you reach level 20 (the max). But, again, just get in as many cars as you can, and it is always an option to just go for this in free roam. A full car guide will be later in this guide.

22) Wooden Overcoats - 30 G - Kill 30 enemies with headshots.

Nothing hard about this really, since you'll have to kill about 100-150 enemies throughout the game depending on side missions you do in your first playthrough. But, the easiest time to get this is in any side missions because those are often shootouts with multiple enemies and you have time to aim a lot more. Then, in cases like the last traffic one when you are trying to escort the suspect off the movie set, you have a rifle after killing one of the first enemies and that is an easy way to get 10-12 headshots in that mission alone. However, you will likely get this just playing the battles normally and not going for too many headshots, since i think it is ingrained in most of us to go for headshots, ha.

23) Dead Men Are Heavier - 15 G - Kill a total of 100 enemies.

Again, you will get this just by playing, especially in the Vice cases, since a couple of them have shootouts, just as the last traffic and homicide cases have shootouts. But, as always, doing some street crimes helps, too.

24) The Fighting Sixth - 15 G - At bus shooting, have Alvarro give up the marines.

During the last Vice mission, "Manifest Destiny," after killing the sniper you will be in an interview with the bus driver. For the topic "Motive for Shooting" pick "Lie" and selecting the sniper's notebook evidence will get you this achievement.

25) No Rest for the Wicked - 15 G - Complete all cases on the Vice desk.

This is the story achievement for finishing "Manifest Destiny." The mission ends with the Sheldon interview.
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Last edited by TruthLies; 06-06-2011 at 08:37 PM..
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Old 05-23-2011, 11:10 PM   #3
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26) Not So Hasty - 15 G - Stop a fleeing suspect with a warning shot.

You can get this in almost any case or street crime when you are running after a suspect on foot, but one of the easiest times is during the first Arson case, "The Gas Man." To perform a warning shot, you have to aim your gun at the suspect and keep the reticule over them until the small circle fills, which takes a couple seconds. In that mission, you have to chase Varley, and after the first turn around a house, as he goes to cross the street, you'll have plenty of time to pull this off.

27) Huckster - 15 G - Outwit Leland Monroe when discussing his ad campaign.

In the second Arson mission, "Walk in elysian fields," you will have to interview Monroe. Simply answer the first two questions this way and the achievement is yours. Be sure to have found the Elysian fields flyers clue at the crime scene first.

Topic - "Elysian linked to arsons" - Pick "Doubt"
Topic - "Promotional travel contest" - Pick "Lie" and select "elysian fields flyers"

28) Moth to a Flame - 70 G - Complete all cases on the Arson desk.

This is the story achievement for beating the game. It will unlock after the final cut-scenes after the water battles.

29) Miles on the Clock - 15 G - Drive more than 194.7 miles.

If you drive instead of your partner in all missions, and do a few side missions during the main game, you will likely get this near the end of the game. If not, you can check under statistics to see how much you have, and you can always drive a lot in free mode as you locate collectibles and do any remaining side missions.

30) Star Map - 15 G - Discover all landmark locations (30).

If my directions are too vague, here is a 2 part video guide to make it simpler: 1 - http://www.youtube.com/watch?v=wMIgp...layer_embedded, 2 - http://www.youtube.com/watch?v=MQJQ1...layer_embedded

Top Left:

Grauman's Theater - Hollywood Blvd. between Orchid and Orange
Roosevelt Hotel - Hollywood Blvd. and Orange
Max Factor Building - Hollywood Blvd. and Highland
Musso and Frank Grill - Hollywood Blvd. between Las Palmas ands Whitley
Crossroads to the World - Las Palmas and Sunset Blvd.
Brown Derby - take Vine a little south from Hollywood blvd

Bottom/ mid-right:

Bullocks Willshire - Wilshire Blvd. and Westmoreland
LA County Art Museum - 8th St and Hoover St.
Westlake Tar Pits - Westmoreland and Hoover, park found there
Park Plaza - by corner of Park View and 6th
MacArthur Park - Wilshire Blvd.
Good Samaritan Hospital - between Lucas Ave. and Witmer
Mayfair Hotel - along 7th St.
Intolerance Set - 8th and Francisco, used twice in main game
Christ Crown of Thorns - last location of a main story mission
Chinatown - take Broadway as far up as it goes
El Pueblo - east of Alameda St, between main and LA
Union Station - also east of Alameda St, a little more east of el pueblo
Hall of Records - used a couple times in main story
Angel's Flight - Hill St and 3rd St.
Bradbury Building - corner of 3rd st and Broadway
LA Public Library - part of final homicide mission
Pershing Square - at start of final homicide mission
RKO Theater - by corner of 8th St and Hill
Los Angeles Examiner - a little below 11th and Broadway
Main St. Terminal - 6th St and LA
LA Cold Storage - Central and Alameda, below 3rd st.
4th Street Viaduct - take 4th St over river
6th Street Viaduct - take 6th St over river
National Biscuit Company - by corner of Industrial and Mateo

31) Public Menace - 30 G - Rack up more than $47,000 in penalties in one case.

Not much to say here. You will get a poor case rating obviously, so this should be a single case replayed. And then, basically total a bunch of cars, hit some people, knock over lights and stands, but the key is totaling other cars. This can usually be done easily if you crash head on into it while going fast. You will know it is totaled because the engine will be exposed and on fire.

32) Roscoe and Friends -15 G - Kill an enemy with every gun.

M1917 Revolver
Star Model P
12 Gauge Pump Action Shotgun
Thompson M1
Thompson M1 (with attachment so it's the famed tommy gun)
Browning Automatic Rifle
M1 Garand
Browning Hi-Power
Flame Thrower (found in cache in tunnels during last mission before the flooded room)

33) The Brass - 30 G - Achieve maximum rank (20).

You will get this in getting all dialog choices right and doing a few street crime cases. You get 5 points for every right dialog choice, 15 for every street crime, and 5 for every hidden vehicle found. This just takes time, and will come as you work on everything else, nothing to stress over.

Now for total collectible/ completionist achievements. I will put clues and dialog choices together to make it easiest for you. Still, it is difficult to keep organized, and some dialog options or proven lies require some evidence, so i will list evidence before dialog.

34/35) Magpie/ Shamus to the Stars - 150 G total - Find and inspect 95% of all clues/ get 5 stars in every case.

Traffic Case 1 - The Driver's Seat -

Evidence at crime scene -

Blood splashes - found by investigating car
Receipt for pig - found in car trunk
Glasses - found at Evidence marker A
Wallet - found at Evidence marker A
Bloody pipe - found at marker B

Found at Black residence:

Train ticket - found in Adrian's bedroom
Glasses case - found in Adrian's room, investigate case to see brand name
Concealed message - found in Adrian's room, investigate to find message on back
Cavanagh's matchbook - found in Adrian's room, examine further
InstaHeat receipt - found on kitchen table
InstaHeat flyer - also on kitchen table
Water heater - added after finishing pipe puzzle outside house

Other:

Swine blood - added from call from HQ while driving to frank morgan's apartment

Nate Wilkey - interviewed at crime scene -

purpose at scene - Truth
knowledge of adrian black - Truth
bloodstained pipe found - Truth
contents of wallet - Doubt

Margaret Black - interviewed at Black residence -

Slaughterhouse receipt - Truth
Stenzel glasses case - Truth
Location of Adrian black - Truth
Photograph signed "Nicole" - Lie and select the concealed message evidence
Cavanagh's bar matchbook - Truth
Topic - Alibi for mrs. black - Truth

Frank Morgan - interviewed at Cavanagh's bar -

link to abandoned vehicle - Lie and select the receipt for the pig
location of Adrian Black - Doubt

Traffic Case 2 - A Marriage Made in Heaven

Evidence at scene -

Wallet - found in victim's jacket pocket
Insurance Letter - in other victim's jacket pocket
Coroner's report - received after speaking with Carruthers
Bloody knife - found in trash can near dumpster in alley
Argument overheard - received in speaking to eyewitness
Red lincoln continental - when talking to witness, for topic suspect vehicle description
Lynch's statement - when interviewing the barman, in the topic argument overheard, select doubt

Pattison stabbed - added after visiting the morgue

Shannon Perry - interviewed at scene

eyewitness report - truth
suspect vehicle description - truth
argument overheard - doubt

Dudley Lynch - interviewed at scene

hit and run incident - doubt
association with victim - truth
argument overheard in bar - doubt
joint business venture - doubt

Lorna Pattison - interviewed at Pattison residence

hit and run incident - doubt
nature of argument - doubt
partnership with leroy sabo - lie and select insurance letter

Traffic Case 3 - The Fallen Idol

Evidence at scene:

Underwear - on trunk of car
Letter from mother - found in purse on trunk of car
Prop shrunken head - given to you by coroner when you talk to him after finding other two clues

At hospital:

Evidence of abuse - give to you as you speak to doctor outside of Jessica's room
Mermaid - added during talk with jessica, pick "Truth" for topic "evidence of abuse"

Bishop's Apt:

Saddle - near the front door of apartment
20,000 check - in bedroom near front of apt
Movie set photo - in office two doors down from bedroom, same side
Movie set replica - in same office as above photo
Prop store photo - in living room on table to the right of Mrs. Bishop
Blackmail - when interviewing Mrs. Bishop, pick "Doubt" for topic "check for 20,000"

Silver Screen Props:

Chloral hydrate - near stage room which is right next to where Hopgood stands after he leads you back
Prop shrunken head - found in alley between two buildings, on the tables with all the paint
Empty film canister - in secret filming room behind painting you kick back near prop tables
Film reel - on shelf in secret room
Bishop's whereabouts - added as you examine film reel in secret room


June Ballard - interviewed at scene

Doping allegation - doubt
Injured female passenger - lie - underwear
Suspect Mark bishop - doubt
Fake shrunken head - doubt

Jessica Hamilton - receiving hospital

crash incident report - lie - underwear
contact with parents - lie - letter from mother
association with bishop - doubt
evidence of criminal abuse - truth

Gloria Bishop - Bishop's apartment

domestic disturbance - doubt
whereabouts of Mark Bishop - truth
abuse of Jessica Hamilton - doubt
check for 20,000 - doubt

Marlon Hopgood - Silven screen props

association with Bishop - lie - chloral hydrate
whereabouts of Bishop - truth
relationship with Ballard - lie - empty film canister
evidence of blackmail - lie - 20,000 check
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Last edited by TruthLies; 06-08-2011 at 04:49 PM..
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Old 05-31-2011, 11:38 PM   #4
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SPECIAL NOTE - some homicide/arson/vice cases allow you to pick who to charge with the crime. In some cases, only one choice gives you 5 stars, so i will make note of whom to choose in the individual cases in which this applies.

Homicide Case 1 - Red Lipstick Murder

Evidence at scene:

writing on body - examine victim's abdomen
blunt force trauma - examine victim's head
missing jewelry - examine victim's left hand
size 8 shoe prints - found at evidence marker C
lipstick - in purse at Marker A
bamba club lighter - evidence Marker B, move other pieces in relation to bottom one on globe to open it

At Bamba club in interview with Dick McColl:

license plate 2B8899 - pick "truth" for topic "suspect seen with victim"
husband's alibi - pick "doubt" for topic "knowledge of husband"

Celine Henry's resident:

female shoe - floor of dining room
forced entry - examine broken window in kitchen
missing jewelry - examine empty Tiffany box in bedroom
marital problems - in cut-scene conversation with next door neighbor at their house

Jacob Henry's apartment:

size 11 shoes - in suitcase in bedroom
death threat note - revealed with pencil on pad on table near kitchen

Mendez's apartment:

size 8 shoes - in bedroom on floor
used lipstick - in box on bedroom floor
socket wrench - in same box on bedroom floor

Dick McColl - at Bamba club

suspect seen with victim - truth
knowledge of husband - doubt
ring stolen from victim - doubt

Jacob Henry - at his apartment

movements of victim - lie - bamba club lighter
last contact with victim - truth
motive for murder - lie - death threat note

Jacob Henry - police station

lipstick markings - truth
deterioration of marriage - lie - marital problems
access to murder weapon - lie - husband's alibi
missing jewelry - truth

Homicide Case 2 - The Golden Butterfly

Evidence at scene:

rope pattern - examine victim's neck
missing jewelry - examine victim's left hand
small men's footprints - evidence marker C

Moller residence:

size 8 work boots - in master bedroom
missing watch and rings - examine items on dresser
husband's alibi - when talking to Michelle, pick "doubt" for topic "last contact with victim"
butterfly brooch - also talking to Michelle, pick "doubt" for topic "state of parent's marriage"
bloody shoes - in incinerator outside after chase

Central morgue:

size 8 footprints - examine plaster mold on counter

Belmont HS:

butterfly brooch - given from suspect after chase
rope - in trunk of car in parking lot
bloody tire iron - also in trunk
overalls - also in trunk

Michelle Moller - interviewed at Moller residence

last contact with victim - doubt
missing watch and rings - truth
state of parent's marriage - doubt

Hugo Moller - outside of residence

footprints at crime scene - lie - size 8 work boots
missing person's report - doubt
alibi for Hugo Moller - lie - husband's alibi
history of violence - lie - butterfly brooch

Hugo Moller - police station

disposal of evidence - truth
access to braided rope - doubt
access to tire iron - lie - bloody tire iron
victim's vehicle recovered - lie - overalls

Eli Rooney - police station

footprints at scene - doubt
place of employment - doubt
access to braided rope - truth
motive for Moller murder - doubt

Homicide Case 3 - The Silk Stocking Murder

Evidence at scene:

bloodied stocking - evidence marker A
blood trail - near marker A
ladies' hat - by the door at the end of the first blood trail
personal effects - added as you find the shoe in the trash can as you follow the blood trail
key - hanging on a pipe later in the blood trail
dot pattern note - folded paper on ground after the key blood trail
library card - first half found with body, second half at end of trail on corner of last rooftop

Antonia's Apt:

broken window - examine the window on the right
iron picket - found by examining the broken window
charm bracelet photo - on top of the dresser
attorney's letter - in envelope found in suitcase on bed
religious necklace - added when talking to the landlord, no specific responses needed

Maldonado residence:

Bloodied shirt - in the kitchen, the shirt is hung near the back, examine it
Husband's alibi - added after speaking to woman in 302 down the hall

Police station:

brown ford coupe - when interviewing Angel, use the husband's alibi after choosing lie for the topic "last contact with victim"

El Dorado bar:

divorce papers - given to you by bartender, examine envelope to open it

Just Picked Fruit:

scalpel - sitting on the desk in the back office/ room

Barbara Lapenti - boarding house

possible suspects - truth
movements of victim - doubt
evidence of break-in - lie - broken window or iron picket
breakdown of marriage - lie - charm bracelet photo (doesn't make sense to me either, haha)

Angel Maldonado - police station

last contact with victim - lie - husband's alibi
jewelry taken from body - truth
divorce proceedings - lie - divorce papers or attorney's letter
bloodstained shirt found - doubt

Diego Aguilar - El Dorado bar

movements of victim - truth
missing jewelry - doubt

Clem Feeney - Just Picked store

distinctive necklace - doubt
contact with victim - doubt
movements of victim - truth

Homicide Case 4 - The White Shoe Slaying

Evidence at scene:

time of death - added as you speak with the coroner
laundry label - when examining the victim's head on the left side on the back of the clothing, examine the label
boot prints - evidence marker B
tire tracks - evidence marker C

Superior Laundry Services:

laundry ledger - tap on "Mrs. T. Taraldson

Taraldson Residence:

matchbook for Baron's Bar - near the chess set on the table in the living room
victim's handbag - found in the laundry room, examine her ID
wet jacket - turn around after examining the purse in the laundry room to find this
muddy boots - also in laundry room, at back of room against wall
bow rope - easily missable as this is outside, found at the end of the boat toward the street in the driveway

SPECIAL NOTE - This case can be completed in many ways, but to find all evidence you have to go in a specific order, so i will try to outline that by ordering the evidence locations accordingly.

Baron's bar:

yellow cab 3591 - in talking to Benny, pick "Truth" for last contact with victim topic

TRACE AND FOLLOW YELLOW CAB

victim's movements - added only if you are able to interview the driver of the cab

Police station:

all american 249 - added if you pick "doubt" for topic movements prior to murder when interviewing Jessop

Interstate Bus depot:

bus route map - given to you by clerk at counter

PURSUE AND STOP BUS

victim last seen - added in talking to bus driver

Hobo Camp:

bloodstained rope piece - on nightstand next to bed in Ackerman's shack
purse - turn around from there and the purse is on the other table (and a newspaper is there, too)

Catherine Barton - at scene

suspicious persons - truth

Lars Taraldsen - at residence

possible suspects - lie - bow rope
alibi for lars taraldsen - doubt
victim's state of mind - doubt
last contact with victim - lie - wet jacket or muddy boots

Benny Cuff - baron's bar

last contact with victim - truth
vagrant male suspect - doubt
yellow cab 3591 - truth

Richard Bates - after chase at bar

contact with victim - doubt
account of movements - doubt

James Jessop - police station

contact with victim - doubt
incident with bates - doubt
cab ride with victim - doubt
movements prior to murder - doubt

Stuart Ackerman - police station (later in the case)

motive for murder - lie - bloodstained rope
contact with victim - doubt
alibi for stuart ackerman - lie - purse

Homicide Case 5 - The Studio Secretary Murder

pawned rings - added as you get the case briefing in the opening cinematic

Evidence at scene:

time of death -
vagrancy -
missing ring -
handbag -
upper half of torn letter -
movie lot job -
lipstick -

Levine's Liquor Store:

book - in back sleeping area of store - SPECIAL NOTE - return immediately to Mench's bar after finishing investigating the liquor store because it opens up a final question for mccaffrey - if you call dispatch for the address first, he is not in the bar anymore - you CAN ask him about the book at the police station later, but it doesn't add the key piece of evidence "victim last seen" anymore
liquor purchase - select truth for the topic contact with victim when talking to Robbins

McCaffrey's Apartment:

torn letter bottom half - on desk in living room
tire iron - on the floor near the desk in the living room

Police station:

SPECIAL NOTE - This is where the case gets tricky. You need to interview both suspects two times, in the right order, to get the last 3 pieces of evidence. Also, you can charge both men, but only charging McCaffrey will get you 5 stars. So, here we go.

This is the interview order: Tiernan, then McCaffrey, then Tiernan again, THEN CALL R&I IN THE HALLWAY, then McCaffrey to end the case.

Tiernan's accusation - added for picking doubt for the topic access to murder weapon
McCaffrey's accusation - added for picking lie for the topic access to tire iron and use Tiernan's accusation as the evidence selected
McCaffrey's criminal record - added after calling R&I to ask following second interview with Tiernan
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John Jamison - at scene

discovery of victim's body - doubt
interference with evidence - truth

Grosvenor McCaffrey - at Mensch's bar

last contact with victim - doubt
criminal history - doubt

Mr. Robbins - liquor store

contact with victim - truth
relationship with victim - truth
knowledge of mccaffrey - doubt

McCaffrey - back at the bar

relationship with victim - lie - book

James Tiernan - police station, first time

relationship with victim - lie - victim last seen
victim's book found - doubt
alibi for james tiernan - lie - liquor purchase
access to murder weapon - doubt

McCaffrey - police station, first time

alibi for mccaffrey - lie - torn letter
access to tire iron - lie - tiernan's accusation

Tiernan - police station, second time

events prior to murder - lie - mccaffrey's accusation

McCaffrey - police station, second time

military service - lie - mccaffrey's criminal record

Homicide Case 6 - The Quarter Moon Murders

This is an awesome case, but there are no interviews, and the evidence you NEED to find to move on, so instead of listing them, i'll just list the order of locations, since you need to solve the clues, or else wait a long time until they give it to you, ha. Every clue location has two pieces of evidence at the end of the investigation. ALSO, the locations are all landmarks, but even if you haven't found them yet, all of the relevant ones for the case will be on your map as selectable destinations.

1) Pershing square - pick up two pieces of evidence
2) Hall of records - pick up evidence
3) LA Public Library - pick up evidence
4) Westlake tar pits - pick up evidence
5) LA County Art Museum - pick up evidence
6) Intolerance Set - pick up evidence
7) Christ Crown of Thorns - no key evidence, just kill suspect before he kills you in catacombs

Vice Case 1 - The Black Caesar

army surplus morphine - added from the briefing to start case

Evidence at scene:

numbers slip - Lamont's wallet is on the floor, and this is in the wallet
radio station note - in Tyree's wallet, found on his body, is his ID and this note
strange doodle - on the table to the right of the body in the chair
popcorn cup with morphine - there are tons of popcorn cups around, but the one with morphine still on it is on the kitchen counter - be sure to inspect it to find it on the bottom
morphine syrettes - added when examining the kitchen popcorn cup

Black Caesar foodstand:

morphine for distribution - examine open box on floor of stand
numbers racket - examine music case, and inspect the trumpet mute, these are inside of it
blue room pass - in music case as well
distributor identified - added when you pick lie for the topic morphine overdose victims and select cups with morphine when talking to fleetwood

Jermaine Jones' place:

morphine syrettes - after you tune the radio according to the note from the scene, these are in the radio
finkelstein identified - when talking to jones, for topic involvement of ottie, pick lie and use distributor identified

Ottie's number operation:

IOU note - after you open the slot machine, chase down ottie, and when you bring him back, examine his cane and this is inside

Fleetwood Morgan - black caesar stand

morphine overdose victims - lie - popcorn cups with morphine
numbers slips recovered - doubt

Jermaine Jones - his place

army surplus morphine - doubt
involvement of ottie - lie - distributor identified
link to ramez removals - doubt

Merlon Ottie - his place

army surplus morphine - lie - finkelstein identified
iou note from jose ramez - truth

Vice Case 2 - The Set Up

Evidence at scene:

bookmakers odds - in Hammond's locker

Hotel El Mar:

telegram - trash can on floor
movie ticket stub - on dresser in living room
magazine coupon - examine magazine on table near dresser
bookmakers' payouts - on nightstand to the left of the bed in bedroom

Aleve Hotel:

bus ticket - on dresser in Candy's room
Cunard Ascania - also on dresser

Thrifty liquor:

bookees' notepad - you have to use pencil to shade in text

Examiner Drugstore:

yellow cab company card - by phone on right side

Interstate Bus Depot:

revolver - on floor of bathroom
movie ticket stub - in Candy's purse

Candy Edwards - Aleve motel

whereabouts of Hammond - lie - magazine coupon
list of odds recovered - lie - bookmakers odds
plans to leave town - doubt

Vice Case 3 - Manifest Destiny

morphine - added in briefing once again

Evidence at scene:

blue room pass - in trumpet case compartment (just pick up and put down three pieces)
morphine - in trumpet compartment
valor cigarettes - open crate near back rooms
BARs - in back room on rack
Coolridge heist - after you put down guns, partner suggests this to you

Police station:

manifest - shown by cop in briefing room
stolen BARs - updated by tapping in manifest
stolen valors - updated by tapping it in manifest

Bus shooting:

notebook - found on dead body on roof
6th marines - in talking to Alvarro pick lie, use sniper's notebook for topic motive for shooting

Alleyway crime scene:

shooter's notebook - right breast pocket of left shooter
copy of manifest - in other jacket pocket of same victim

Post Office:

beckett's confession - given to you by him as he dies
business card - examine in beckett's hand
note - in left jacket pocket on Driscoll's body

Hostess - at scene

111 Shooting incident - doubt
knowledge of mcgoldrick - truth

Elsa Lichtman - blue room

army surplus morphine - doubt
morphine overdose victims - doubt

Mickey Cohen - Macambo Club

finkelstein drug operation - doubt
111 club shooting - doubt

Felix Alvarro - at bus shooting after killing sniper

informed of coolidge heist - doubt
motive for shooting - lie - sniper's pocketbook

Jack Kelso - Police Station

army surplus morphine - doubt
ex-marine mcgoldrick - truth
arms stolen from coolridge - truth
ss coolridge robbey - doubt

Courtney Sheldon - police station

6th marines being targeted - lie - note
ss coolridge robbery - lie - beckett's confession

Arson Case 1 - The Gas Man

Evidence at scene (steffens):

competition ticket - given from husband
suburban redevelopment - comes up in conversation with husband, no specific answers needed
heater serviced by Ryan - examine box outside of house near fence

Sawyer's house fire:

regulator valve - front left right side of yard

Fire Station 32:

instaheat model 70 - this is the model you are told to examine when first arriving, so do so, haha
heater serviced by Varley - examine box when you first arrive

Instaheat factory:

rasic's statement - in talking to him, for topic heater service history, pick lie and use heater serviced by varley or ryan
list of gas fitters - given at same time if you pick the above
clemens' criminal record - given when calling in
ryan's criminal record - given when calling in
varley's criminal record - given when calling in
clemens anarchist pamphlet - in clemens locker
ryan's anarchist pamphlets - in ryans locker
mosquito coils - in varley's locker

Clemens worksite:

clemens statment - pick doubt for topic knowledge of varley

Police station:

Matthew Ryan's statement - pick doubt for topic suburban redevelopment when interviewing him

Don Steffens - at house fire

travel competition - truth
suburban redevelopment - doubt

Ivan Rasic - Instaheat Factory

Instaheat Model 70 - doubt
Heater service history - lie - heater serviced by Ryan or Varley, your choice

Walter Clemens - Clemens' worksite

knowledge of Varley - doubt
knowledge of Ryan - lie - Clemens' anarchist pamphlets
employment with instaheat - doubt

Reginald Varley - police station

work at Sawyer residence - lie - heater serviced by Varley
suburban redevelopment - lie - Walter Clemens' statement
instaheat model 70 - lie - mosquito coils

Matthew Ryan - police station

anarchist literature - lie - ryan's anarchist pamphlets
instaheat model 70 - lie - rasic's statement
suburban redevelopment - doubt
attempted murder charge - doubt

SPECIAL NOTE - Only charging Ryan will give you 5 stars.

Arson Case 2 - A Walk in Elysian Fields

Evidence at scene:

bodies moved - added in speaking to coroner
family photo - at evidence marker right by bodies in same room
water heater - found outside of house on the lawn
boot prints - in neighbor's yard, by tree in corner of front yard
cigarette butts - same spot in neighbor's yard, pick up and examine further
weekend away - given first time you talk to neighbor, before interviewing him
houses to be demolished - when interviewing the neighbor, pick doubt for topic morelli fire witness report
origami crane - biggs gives this to you after interview
elysian fields flyers - unfolding the origami crane adds this

Rancho Escondido:

poor cement quality - after brawl, examine lower front right wall

Elysian office:

list of contractors - on secretary's desk outside of Monroe's office after interviewing him

Chapman's apartment:

mosquito coils - found in back of his truck, examine box
.45 caliber ammunition - also found in back of truck, also examine to pull out bullets

Dudley Forman - crime scene

Morelli fire witness report - doubt
suspicious activity - doubt
planned demolitions - doubt
promotional travel contest - truth

Leland Monroe - elysian fields

elysian linked to arson - doubt
promotional travel contest - lie - elysian fields flyers
local land acquisitions - doubt
rancho escondito - lie - poor cement quality
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Arson Case 3 - House of Sticks

At starting office:

settlement letter - part of opening of case, just examine papers you have
buchwalter case file - same as above, examine papers given to you by Elsa, remember to flip through each page and scroll up and down
slip of paper - given by elsa after interview

Elysian fields subdivision office:

cement delivery receipt - on desk at left in trailer "office"
demolition order - on desk on right in the crappy trailer, haha
company memo - same as above, on same desk on right of trailer

Demolished elysian field house:

broken wood - at the back of the house, you have to combine one of three piece with the left half - pick the bottom-most one to have this added

Keystone film studios:

lumber delivery receipt - after getting the guard away, jump the fence on the right - this receipt is on a pile on the left once over the fence
inferior lumber quality - across from the receipt, on a wood pile on the right, is a ripped sign that adds this
film canister - later into the studio lot is a screening room and this is on the shelf on the right
film - this is added for correctly adjusting the two option on the projector, one for speed, one for sharpness, then flip the switch on the bottom to restart the film

Elsa Lichtman - California fire and life

disputed claim payout - doubt
connection to buchwalter - doubt
motive for dispute - truth

Arson Case 4 - A Polite Invitation

Benson's apartment:

insurance agreement - at the back of his apt, this is on a table
share certificates - on a larger table is a file folder, examine it to open it and find these

California fire and life:

buchwalter case file - on Kelso's desk on the second floor, if you take the elevator, it's immediately on the right
improved land value - on the property details sheet in the folder, tap on the "independent valuation" part to add this

Hall of records:

elysian lot number 1876988 - this takes several steps at the hall of records land office on the second floor - a) at the s shelf, pull out and examine book, b) in book, flip page and tap on Sheldon's name on the right, c) go to the blueprint map and enter the coordinates: 340429, and then 1181758.

Curtis Benson - his apartment

motive for fraud - lie - share certificates
suburban redevelopment - lie - insurance agreement
buchwalter case settlement - doubt

Final Case - "A Different Kind of War" - no rating given

36) Auto Fanatic - 30 G - Drive every vehicle in the city.

There are 95 of these, and 15 are marked on your map as you level up. They will be question marks. find them by going to the location and looking for a silver garage with a police badge on it, there will be a gold/ open-able door nearby, then go in and get in the car. So, i will give locations for the other 80.

There are multiple locations for a lot of these, but I will try to give you what I see as the simplest one, often parking lots.

I will also organize this the way the guide I used to find the last few did, by type of car:

2-Door cars:

1 - Buick Business Coupe - parking lot east of bloodstained door in first case
2 - Buick Coupe - parking lot next to Eagleston's gun store in the case "Buyer Beware"
3 - Buick Eight Convertible - parked right of gun store in first case
4 - Buick Eight Coupe - parked in motel parking lot where the Nightmare Alley film reel is
5 - Buick 2DR Sedanette - parked beside corner apartment near the Sawyer house fire from the first arson case
6 - Chevrolet Fleetmaster 2DR - parking lot across street in the case "Driver's Seat"
7 - Chevrolet Styleline - parking lot across from police station in "Marriage Made in Heaven"
8 - Chrysler Town and Country - Kelso's apartment lot in "polite invitation" case
9 - Cord Hardtop - outside Hollywood police station at start of DLC case, The Naked City
10 - Buick Custom - boxing stadium parking lot
11 - Ford Convertible - parking lot behind ottie's place in "Black Caesar" case
12 - Ford Custom - White Shoe slaying, when you have to chase Bates, this is the first car you can get in
13 - Packard Custom - InstaHeat factory parking lot in "Gas Man" case
14 - Desoto 2DR Custom - parked in lot by Bamba club in the case "Red lipstick murder"
15 - Ford 2DR - parking lot behind Bamba club in "Red Lipstick Murder"
16 - Ford Business Coupe - parked in raised parking lot behind the Maldonado house in Silk Stocking homicide case
17 - Ford Tudor Convertible - Hall of Records parking lot in "Polite Invitiation" case
18 - Ford v8 Sedan - Downtown Central on streets, or chase vehicle option during street crime "Badger Game"
19 - Lasalle v8 Sedan - common in Westlake streets
20 - Lincoln Continental Coupe - parked on street as you leave bookmaker's in the case "The Set Up"
21 - Nash Super 600 - common on streets of entire Downtown district
22 - Packard Clipper Eight - in Vice case, "Manifest Destiny," fleeing suspects drive this car, so take it after stopping them
23 - Packard Clipper Six - LA Public Library parking lot during last homicide case, "Quarter Moon Murders"
24 - Pontiac Torpedo Six - in Silk Stocking Murder, also in parking lot behind Maldonado house
25 - Studebaker Commander - parked near mini-golf course where the film reel is on the 8th hole

Four Door:

26 - Cadillac Lasalle Series 50 - parking lot in central police station in case "Driver's Seat"
27 - Cadillac series 61 Touring Sedan - alley parking lot near sniper building in "Manifest Destiny"
28 - Cadillac Series 61 - common in Westlake streets
29 - Cadillac Series 75 Limo - parking lot across from black caesar food hut during that titular case
30 - Chevrolet Sedan - Belmont HS parking lot in homicide case "Golden Butterfly"
31 - Plymouth P5 - parking lot when you start the final case, "Different Kind of War"
32 - Chrysler Air Flow - parked outside of crime scene tape in "Golden Butterfly"
33 - Desoto Custom Suburban - across from central station in homicide case "Red lipstick murder"
34 - Husdon Super 6 - Scott's garage parking lot corner of 8th and LA street
35 - International D Series Sedan - parking lot east of bloodstained door in first case of game, "Upon Reflection"
36 - Frazer Manhattan - parking lot corner of hill st and 4th st
37 - Lincoln Zepphyr Touring - parking lot corner of hill st and 4th st
38 - Oldsmobile Hydramatic 88 - parking lot next to Just Picked Fruit in "Silk Stocking" homicide case
39 - Oldsmobile Sedan - parking lot behind Eagleson's gun shop in "Buyer Beware" patrol case
40 - Packard Clipper 8 - Downtown Central on streets, also in Dewey brother's dealership
41 - Plymouth Sedan - parking lot between Maldonado residence in homicide case "Silk Stocking Murder"
42 - Plymouth Special Deluxe 6 - parking lot east of bloodstained door in first case, "Upon Reflection"
43 - Pontiac Sedan 6 - Downtown Central on the streets
44 - Willy's Overland - common on streets of Downtown district

Sports cars:

45 - Cadillac v16 Convertible - LA Public library lot in homicide case "Quarter Moon Murders"
46 - Chevrolet Fleetmaster Convertible - streets of Hollywood, but rarer since it's a convertible
47 - Mercury Custom - lot behind Maldonado house in "Silk Stocking" homicide case
48 - Ford Deluxe Convertible - parking lot beside Ray's in "Marriage made in heaven" case
49 - Lincoln Continental Convertible - streets of Hollywood, also in parked in lot next to worksite near Sweet Smell of Success film reel
50 - Lincoln Model K Convertible Roadster - streets of Wilshire, parking lot behind Bamba club in "Lipstick" homicide case
51 - Nash LA Fayette Convertible - parked in lot across from Black Caesar food hut in that vice case
52 - Oldsmobile S98 Convertible - the one common convertible, in streets of Wilshire

Service:

53 - International KB8 - parking lot west end of Hawthorne avenue, which is also near the first film reel by the watertower
54 - Chevrolet Pickup - beside Schroeder's apartment in case "Upon Reflection"
55 - Chevrolet Van - parking lot east of bloody door in first case of the game in patrol
56 - Chevrolet Civilian Van - parked at gas station across from the fire station you go to in "Manifest Destiny"
57 - Chevrolet Pickup 2 - parked at Clemens' worksite in the arson case "Gas Man"
58 - GMC Pickup - lot across from central station in case "Driver's Seat"
59 - Nash Deluxe 600 Army - Hughes' airplane company which is along Van Ness avenue
60 - American La France Firestruck - as you leave the Vice station as you start the case "Manifest Destiny"
61 - Buick Ambulance - 8th between Beacon and Union, this is the rare ambulance
62 - Chevrolet Tow Truck - many on streets by demolished house in "House of Stick" case
63 - Desoto Custom Suburban Taxi - common on streets of Central district
64 - Dodge Fuel Truck - common on 3rd and 4th streets
65 - Ford Ambulance - outside of coroner's office in "Marriage Made in Heaven"
66 - International Metro KB1M - rare on streets of Wilshire district
67 - International KB5 - alley behind sniper building in "Manifest Destiny" case
68 - International D Series - parking east of bloody door in first case of patrol
69 - Heil Colecto-PAK - rare around the Mayfair Hotel, which is a landmark
70 - International KB8 - common in the eastern section of the Downtown district
71 - International KB6 - across from Schroeder's apartment in "upon reflection" but you have to jump a fence to get to it

Police cars:

72 - Buick Super - used as part of game in traffic cases
73 - Cadillac Series 62 Convertible - Earle's car, used in vice cases
74 - Chevrolet Fleetmaster 2DR - Kelso's car in Arson cases
75 - Chevrolet Coroner's Van - near a lot of crime scenes, and often outside coroner's office
76 - Ford Police Special - used during patrol cases
77 - Hudson Commodore - used during arson cases you do as Phelps
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Old 06-01-2011, 12:46 AM   #7
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78 - International Police Wagon - crime scene in "studio secretary murder" at the railyard
79 - Nash Super 600 - use during homicide cases
80 - Studebaker Commander - parked near a lot of crime scenes

37) Hollywoodland - 30 G - Find all golden film reels.

1 - The Big Sleep - there is a trolley turnaround at the end of Hollywood Blvd in the top left of the map, and the reel is at the bottom of a water tower found there
2 - The Letter - on Selma Ave, just east of las palmas, go south into a fancy alley, and this reel is up stairs on the left on the balcony
3 - Brute Force - between Hollywood Blvd and Selma Ave on Schrader Blvd, on the left side of Schrader are playing fields, and this film reel is on the pavement just before them
4 - Nightmare Alley - near corner of Franklin and Ivar avenue in the top left of the map, then on the north side of franklin there is a yellow and red trim shopping center - the reel is on the left side walkway around the shops
5 - Where the Sidewalk Ends - On Sunset Blvd, just west of el centro, there is a movie theater and the film reel is behind the central column of it
6 - Gilda - between de longpre ave and homewood ave where there is a split, on the left half of that split is a gas station - reel is near street in front of building at station
7 - In a Lonely Place - there is a mini-golf course on El Centro, just south of santa monica blvd and the reel is in the inner circle at the 8th hole
8 - Odd Man Out - on Andrews place, which is at the east end of sunset blvd, there is a set of 10 brightly colored houses, a red one is on the end, and the blue one next to it, the film reel is by the back door up a few stairs
9 - The Night of the Hunter - east of western avenue, the second side street from the top on the map, there is the hillside motel, and this reel is by the pool
10 - The Spiral Staircase - on santa monica blvd, just east of wilton, the reel is in the park by a birdbath - the park is across the street from an elysian fields billboard
11 - The Woman in the Window - on Lemongrove, off of Wilton, between two cookie cutter houses, behind them is a picnic table and this reel is on it
12 - Sunset Boulevard - on the west end of Melrose Ave, just before the vertical street, there is a shopping center with a courtyard with 4 bush beds and a central tree, reel is in front of tree
13 - The Narrow Margin - between hobart and ardmore, which are southern streets off of santa monice blvd, the unmarked street between them, near the corner is a large house with a big landscaped yard, and the reel is by the fountain
14 - White Heat - near the top of mariposa avenue, on the left side is a green apartment building, you have to run in the grass alley behind it to the one staircase, and then turn left and the reel is in front of room 1
15 - Crossfire - off of melrose ave, toward the east end of it, a southern st is heliotrope drive, there is a gas station, off to the left of it, against a nondescript building by a door is the reel
16 - M - between melrose ave and rosewood ave is bereno, and in the back alleys is a small playground, and the reel is by the teeter-totter
17 - Thieves' Highway - on maplewood ave, between harvard and kingsley, on the southern side of the street is joe's cafe, and just in the door the reel is on the counter
18 - The Killers - just off 1st street, also near the first "i" in Wilshire on the map, there is a house being worked on/ built by a guy outside and the reel is in the half-made building in a back room
19 - The Lady from Shanghai - above 1st st is a curving part of council st, set back from the road is a baseball field, the reel is laying on the pitcher's mound
20 - The Third Man - east of westmoreland is an unmarked st on the edge of the map, off to the right, which is like unmarked areas of the map is a park-ish area, up a hill is a set of three benches, the reel is by the first
21 - Shadow of a Doubt - north of a curved section of beverly blvd is a squished x on the map which is part of an airfield, just north of that in a small hangar is this reel
22 - Laura - to the right of the "division 7" on the map, 2nd st has a curved section, and to the right of that is a u-shaped smaller street, in between the sides of the u is a little park, the reel is on a picnic table
23 - The Set-Up - south of sixth st, there are a lot of unmarked streets, there is one with like a faucet or a naughty part, between that street and the one to the right of it, you can go behind houses, a white house with blue trim, by its back door, has this reel on the ground
24 - The Killing - on 6th st, between commonwealth and hoover, the north side of the street is a large church, the reel is under an overhang at the front right of the house
25 - Night and the City - wilshire blvd has a section going over Echo park, which is a pond basically, which is below 6th st, and the reel is in the gazebo in the water
26 - The Big Clock - above 6th st, left of avarado is a crazy straw looking road, near the top of that is the driveway to 131, and the reel is by the front door
27 - The Naked City - going south off of beverly blvd turn onto bonnie brae st, just after you turn off beverly, get out and on the left side of the street is a turqoise house, and this is on the porch on the right side
28 - This Gun for Hire - on beverly blvd, near where 2nd st branches off, on the other side of the road, just after the bridge, part of the fence is broken, go over the fence and to the left is a construction area, at the end of a raised rectangular structure is this reel
29 - Sweet Smell of Success - off union st, just below 3rd is an alley on the left side of the road, about halfway down is a crane, and this reel is behind it off to the side by some objects
30 - Rififi - above 6th st, to the right of union is a wacky area on the map, the unmarked street right above the "st" there, go up, and before even the first alley on the left, this reel is on the porch of a house
31 - Murder, My Sweet - above 9th street, the street right of burlington, beacon, on the left side of that street there are stairs to go to like an underpass, and this is in the center of that lower area
32 - The Big Carnival - where 9th st meets figueroa, on the right side of figueroa is a place called kensington's, on the other side of the street, go between the two houses, and at the back door of the place on the left is this reel
33 - Mildred Pierce - where beverly blvd branches off with 2nd st, just beyond that at ground level on the right is a tunnel entrance off the road that is very dark - drive WAY down that, and on the left in a collapsed area is this reel
34 - Key Largo - at Ira's Ranch House where you go in the final mission of the game, it's on the porch, map location is in the whip area i talk about in 35
35 - Leave Her to Heaven - lower section of the map, but top of that area is a lot of unmarked streets, there's a rectangular area with like two little whip streets off to the side, but within the rectangle to the right of those, there is a half-walled parking lot, next to it, go through and then around a building to find this near the front fence
36 - The Maltese Falcon - above 1st, between flower and grand, there are like 4 blocks on the map, the top right one has an alley in the middle, near it is a mostly fenced in yard where this reel is on the ground
37 - The Big Heat - near the corner of 3rd and hill is a tunnel entrance, but go on the walkway up the side outside of it, and the top left side has a little red building and the reel is on the non-street facing side
38 - Angels with Dirty Faces - on the north side of 2nd street, between broadway and main, is a building under construction, there is a ladder you can climb at street level and then run down the walkway to the left and this reel is in a little building
39 - Strangers on a Train - corner of 2nd and main is a parking lot with a low fence, at the back of it, jump a white wall and this is in the little area beyond the wall
40 - Touch of Evil - on the southern side of 6th street, between hill and browadway, across from the movie theater, run down the alley and climb up three times and then on the left run down the roof and the reel is there - in a street crime, you also have to climb this area, if that helps
41 - Out of the Past - below 11th st, at the bottom of the map, the southern end of like broadway and hill and olive, the middle st before the end curve there is a trolley station and inside of it is this reel in the very middle
42 - The Asphalt Jungle - where maple goes south off 6th street, near the corner is a raised trolley track, and this is in the middle on a cement path
43 - Pickup on South Street - on Alameda, between two landmarks, run over and into Union Station and this is on a counter on the right side
44 - House of Bamboo - on Alameda, just north of where Traction intersects is a side street to the right, and on the left there is a large warehouse and at the end of the catwalks is this reel
45 - Scarlet Street - between 6th and palmetto, just east of alameda, between the buildings is an alley and by a blue dumpster this is on the ground
46 - Detour - off of Alameda, just north of bay st is a dark area on the map, but the building on the north side of bay st is this reel on the ground
47 - Notorious - in the very bottom right of the map, there is a fishhook looking area, in the cup of the hook on the map is another open warehouse, and this is in the office within
48 - Double Indemnity - near the bottom right of the map is a shield thing on the map, to the right of it is a military base, south from the road there is a shooting range and this is sitting on the booths
49 - Body and Soul - under 7th street bridge, eastern bank of the river, you can go in the bridge support and up the stairs this is on the right
50 - Gun Crazy - across the top bridge to the island in the lower right of the map, this is also by a watertower
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Last edited by TruthLies; 10-08-2011 at 02:01 PM..
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Old 06-06-2011, 12:41 PM   #8
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38) The Moose - 15 G - Follow Candy Edwards without using cover or going incognito.

I got this way late because i'm an idiot, haha. Basically, in the second Vice case, "The Set Up" after you stake out outside of her apartment, you will have to follow her. The thing that I didn't understand is that you simply don't have to take cover or go incognito, while still not being seen. So, basically, stay behind a wall without taking cover and move the right thumbstick to follow her movements, and then when she turns or is very far away you can pursue again. You don't have to follow for THAT long, but just remember to never take cover or go incognito (hiding via a storefront, newspaper, or shoe shine stand).

39) The Long Arm of the Law - 30 G - Complete all street crime cases.

These are all very short and most are easy. Again, it is easiest to just do all remaining ones in Free Roam mode. Remember, each desk has specific street crimes only available during them. Luckily, it will tell you when you are done all available street crimes in a current desk. When you get in a police car, the message in the top of the screen will say you have finished all available street crimes for the desk.

Only one more tip I can offer. When entering free roam mode, go to the map, and there should be a few street crime markers if you have yet to finish them all on that desk. They will be the red AOL man markers, haha, then simply drive there or set a nearby marker and have your partner drive there. If you have no markers, but know you haven't done all available crimes on that desk, just drive in a police car for a little bit and you will get a radio call for a case. Some cases only come up certain times of the day, too. Also, from what i experienced, if there are no more markers and you save and quit and come back in, there might be the markers for the remaining cases. It happened for me twice, but i don't know how sure that is.

40) The City of the Angels - 80 G - Reach 100% game completion.

This includes getting all cars, film reels, story cases, street crimes, landmarks, and newspapers. Newspapers are the only thing i do not cover in other achievement guides here, so i'll post those locations here:

In Patrol case "Upon Reflection" - in alley of first crime scene on the right side of the alley on a box
In Traffic case "Driver's Seat" - in the Black house on the dining room table
In Traffic case "Marriage Made in Heaven" - in Ray's cafe, sitting on the bar
In Traffic case "The Fallen Idol" - in Silver Screen props, on prop tables where shrunken heads are
In Homicide case "Red Lipstick Murder" - on the floor in the house of Celine Henry
In Homicide case "White Shoe Slaying" - in Ackerman's place at the Hobo Camp
In Vice case "The Black Caesar" - in Ramez Removals, sitting on the desk behind the desk with the ledger
In Vice case "The Set Up" - in the locker room at the boxing arena, on a table
In Vice case "Manifest Destiny" - when you're having to kill the renegade former squad members, you'll have to gun down two in an alley - before searching the bodies, pick up the newspaper
In Arson case "Walk in Elysian Fields" - at Morelli house fire, it's on the lawn
In Arson case "A Polite Invitation" - on Leland Monroe's desk when you fight your way through his mansion
In final case "A Different Kind of War" - on the desk inside Rapid Exterminators
In final case "A Different Kind of War" - on Fontaine's desk in his office/ crime scene

DLC Traffic Case - "A Slip of the Tongue"

41) Nowhere in a Hurry - 20 G - Stop Cliff Harrison before the police barricade.

This is how the case begins, chasing the suspect. You have a good amount of time to get this, and i crashed a couple times into objects and still caught up to him and got this my first time. So, just follow the standard bumping into the side of the car and having your partner shoot at it from the right window.

42) Femme Imbecile - 20 G - Correctly branch every interview question with Jean Archer.

The problem some people seem to have with this is that they never even see her. When you are leaving the police station after interviewing Belasco, you are told that Archer is down the street at a Western Union. So, simply run on foot and she will be in there. Then, when interviewing her, these are the responses:

stolen kaiser frazer - doubt
association with belasco - lie - belasco's ownership papers
stolen auto courier - doubt

43) Chop Shop - 20 G - Kill an enemy with the falling engine in the warehouse.

When the warehouse shootout begins, no one was under this for me. So, shoot a few times around some guys and make them move, and then look up and shoot the engine, and it should fall, explode and kill at least one enemy.

44) Racing for Pinks - 20 G - Find and inspect all pink slips in the case.

There are just three. Two are given to you by suspects, you just need to fully look them over and for the second one (during Belasco interview), examine both sides. Then, after the warehouse shootout, examine the box of them on the desk at the back top of the warehouse and it will unlock.

45) The Printer's Devil - 20 G - Complete "A Slip of the Tongue"

This is the story achievement for beating the mission. No specific rating needed.

DLC Vice Case - "The Naked City"

46) A Good-Looking Corpse - 20 G - Find all narcotics at Julia Randall's apartment.

There are actually only three. The first is the hardest. Before even going to her floor - when you enter the apartment building, on the left of the hallway is a trash can, examine it to find a morphine sourette. Examine it. In the apartment the coroner conversation mentions some, but i'm not sure if that counts. Then, in the bedroom, there is a pill on the floor at the foot of the bed, then a case on the table on the right side of the bed. Examine it to find sleeping pills, and examine it again to find a second compartment with a prescription. Bam. Achievement.

47) Fakeloo - 20 G - Tail Henry Arnett without being spotted.

Again, i'm a bad driver and got this my first time. Just keep your distance, don't hit any other cars, and you'll get this stage done without a problem. In car tails, the general golden distance is about half a block. At the end of tailing him with your car, he goes into a pawn shop and then you have to follow him on foot. Let him get a BIG lead, and just stay on your side of the street, because he crosses to your side, goes down the alley, turns, and it's over. So just keep your distance on that side of the street, then when he goes down the alley sprint to the edge of the building and look down with the camera only and when he turns again, move up.

48) Chauffeur Service - 20 G - Escort Heather to Swanson's apartment with the car taking no damage.

This is actually not hard at all, and i'm a pretty bad driver, ha. So, when the escort begins, simply turn on the police siren and drive very slow. It does not matter if it takes you three years to get there, this will still unlock. Plus, having the siren on makes cars all move out of the passing line to the curb lane. Usually, ha. Just drive slowly and carefully to be sure.

49) Give My Regards - 20 G - Shoot down every letter in sign at Broadway Motel.

As you are chasing the suspect at the end of the case up the rooftop, he climbs a ladder behind the giant BROADWAY letters at the top of the building. Instead of shooting him, which ends the case, shoot each letter one time first. The suspect stops on a platform about halfway up anyway, and then you can shoot him.

50) Eight Million Stories - 20 G - Complete "The Naked City."

Story achievement for finishing the case. No specific rating needed.
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Last edited by TruthLies; 06-06-2011 at 06:17 PM..
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Old 06-06-2011, 04:19 PM   #9
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Arson DLC Case - Nicholson Electroplating - 320 points or free with Rockstar Pass

51) The Nose Knows - 20 G - Find and inspect the prop spinner at the crime scene.

When you reach the crime scene and can start inspecting, there are two paths to the left, one that goes directly left and one heading to the back of the area. Take the one to the back and there are two parts of the spinner. You have to line them up, and hold them lined up for a couple seconds so you can read it and this will unlock immediately.

52) Skeletons in the Ice Box - 20 G - Find and inspect all clues in Okamoto's apartment.

Her apartment is the first door on the right up the stairs between the two buildings at the location. Here are the key clues:

Tie pin found in front of fireplace
Microfilm found on dresser in bedroom
Watch found on dead body in fridge
Ring on other hand of dead body

53) Out of the Frying Pan - 20 G - Pursue Vernon Mapes from the burning house to Hughes' on your 1st try.

When inspecting the house from the photograph, a molotov ****tail sets the place on fire. Shoot the gas canister next to the stove to blow a hole in the wall, run to that house, and escape through the window. Immediately get in your car and chase Mapes. He goes through a few small alleys and takes some sharp turns, so it is hard in that you have to stay on him. I'd suggest not trying to ram him because it could get you spun out or to bang into something and he might get away. If he gets away, you only restart during the chase, and it no longer counts, you'd have to replay the whole case.

54) Bulletproof Windshield - 20 G - Kill two drivers at the airfield before they pull up.

This is the hardest achievement in any DLC, if not the entire game. It's also weird because 4 cars pull up to the shootout. From the best i can tell, the two cars for the achievement are the ones that show up last, one coming from the left of the big hangar, and one coming from behind you at the street. Your pistol is good for aiming at the heads of the drivers, but a rifle is best if you have one from a dead body or the trunk of your car.

55) The Big Unfriendly - 20 G - Finish the "Nicholson Electroplating" DLC case.

Just as it says, finish the DLC. The end is the shootout inside of the hangar, after the shootout outside. No specific case rating needed.



Reefer Madness - Vice Case DLC

56) Forcible Rear Entry - 20 G - Enter Las Palmas stash house via the back door and kill Juan Garcia.

When you arrive, a shootout ensues. DO NOT SHOOT. You might kill him in the windows. Instead, run through the yard of the house on the left and jump back into Juan's backyard and go in the backdoor. Then kill the two men and you will get this.

57) Soup in the Pot - 20 G - Open both soup cans in Juan's stash room.

There is a shack behind his house, on the left inside of it is a case on the left with three partitions. In the middle section of the three, pull the odd looking soup can and it opens a secret door. On the shelf by a can opener are two soup cans, simply pick each one up and use the can opener on it to reveal the drugs.

58) High Flyer - 20 G - Find the flyer at Juan's house and go straight to 20th Century Market

In the back right room at his house is a newspaper open to an ad for the soup. Examine it to add the location, and instead of going to the soup place, go there, and the achievement will unlock.

59) Spare a Dime - 20 G - Solve silver dollar puzzle at Soup Kitchen.

You will have to collect 4 silver dollars throughout the case. Nothing special is required on your part, just be sure to search all dead bodies. The puzzle itself doesn't let you advance until you finish it, ha, but it's MAS-ANG-KAY-MET-ALS

60) Every Herb Bearing Seed - 20 G - Complete "Reefer Madness" DLC case.

Just as the description says. No specific case rating needed.
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Last edited by TruthLies; 07-17-2011 at 04:52 PM..
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Old 06-16-2011, 03:23 PM   #10
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This is a pretty in depth. I'll be using this on my playthrough of the game.
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